Posts tagged dungeoneering
Lvl 10 Dungeon Ranarr Spawn and Jagex’s Great Conspiracy
Jul 20th
Everybody thinks Ranarrs are going to continue crashing because of the new cave which spawns them that you only need 10 Dungeoneering to enter. I beg to differ.
In this cave, Ranarrs spawn once every 100 seconds. This means 36 can be gathered on each world per hour hour. If people can get 8k each for them then (36*8k) that’s 288k per hour. They can also pick up Irit herbs which would add about 100k and make it 388k per hour. But that’s only if there is no competition. If there is, that profit could easily be halved or worse.
Only the noobiest noob would sit around for an hour picking up spawns for (a questionable) 388k gp and no exp. Especially when there are so many other more profitable, less tedious and exp-gaining ways to make money. If the prices did drop alot they wouldn’t stay down for long because then it would be even less worth it to pick up spawns i.e. it might only be 250k per hour then.
The reason Ranarr herbs are dropping now is artificial. Everybody is dumping because people don’t understand that it’s so not worth it to gather ranarrs and irits and that nobody is going to bother. As soon as people realize the truth they’re gonna stop dumping and start buying at max (because the price will have dropped and you’ll be able to get for really cheap.) and the price will go back to normal.
EDIT: I just found out that there are Chaos Druids in the lvl 10 cave,
too. This may provide people a greater incentive to camp there because they can kill druids for their herb drops and pick up the ranarrs at the same time. This means ranarrs might be going down afterall – though not for sure.
If, as they always do when there’s a PvP update or more people playing for whatever reason, the prices of Ranarrs go up a bunch, it will make gathering this way somewhat profitable so people will start gathering again and the prices of Ranarrs will go back to their average price. So what this cave really does is keeps the price Ranarr Herbs and prayer pots from getting too high.
It’s not only the price of ranarrs and prayer pots that Jagex wants to keep low, though, they also want to decrease the price of leveling smithing and prayer. This is, of course, what I call “Jagex’s Great conspiracy”.
Prayer: Frost Dragons drop bones that give 2.5x as much exp as dragon bones but aren’t that much harder to kill than normal dragons. Everybody’s going to be killing them to get 20k for the bones and so there will be a lot of supply and price will go down along with prices of other bones and the price of leveling prayer.
Smithing: There are 3 runite ores in one of the caves. This will make it much easier to obtain ores and thus increase their supply, effectively lowering the price it costs to smith rune stuff. Also, in one of the Dungeoneering caves there are steel + iron dragons and and anvil all together. This means people can kill the metal dragons and then make iron/steel platebodies to get free smithing exp. Plus (one of the most shocking things) one of the resource dungeons holds 6 mithril 3 silver and 13 coal rocks that are right next to a bank and, what’s more, F2P players can access them! This will definitely make the prices of coal and mithril fall, along with the prices of all bars.
More about the whole conspiracy thing: I think it is a conspiracy because this isn’t the first time they’ve done stuff to cheapen or “noob down” skills. Take double exp weekend when people could get 99 summoning for half the money and time or effigies which make lvling slayer a lot faster because they’re dropped all the time and give a ton of exp. I’m sure there are more out there that I’m not aware of. I think they’re doing this to cater to the desires of all the 12 year olds (who make up the majority of their members) out there who all want an easier game.
Dungeoneering Solo Party Problem
Apr 16th
Overall, I love the new Dungeoneering skill. Yes, it’s really more of a minigame than a skill and is in that sense disappointing but I still think it’s fun. It definitely has some good rewards, too, and it’s nice how you get experience for other skills while training it.
Dungeoneering has one major and very frustrating problem, though – If you’re playing by yourself and you log out for whatever reason you can’t rejoin so you have to restart the dungeon all over again. This means that if you spend an hour Dungeoneering and then lag out (if you suffer from lag, see my guide 5 Ways to Stop Runescape Lag) or need to go away for more than five minutes you will lose all your progress. The worst thing is that, when you try to rejoin a solo party, Jagex mocks you by saying “You want to party with yourself?”
Just imagine the sort of terrible problems this error on Jagex’s part could cause. Say someone has been playing Dungeoneering for half an hour and is almost done with the level and then suddenly realizes that his neighbor’s house is on fire. He is now confronted with a difficult option – Should he get up and call the fire department so as to save the house and the people inside or keep Dungeoneering so he doesn’t lose his progress? After contemplating for a moment, he would make the obvious choice that I’m sure we all would make – he would keep Dungeoneering and let his neighbor’s house burn down. This is the type of thing that is going to happen if Jagex doesn’t fix this problem soon.
I do believe that Jagex will fix the problem but, until then, I am going to protest by not training the skill at all. Who’s with me?
EDIT: It has been affirmed here by Mod Emilee that Jagex intends to fix the problem.
“If I play solo and get disconnected, will I need to start the dungeon again?”
Unfortunately yes as dungeons have a habit of moving around when nobody is looking; you need to have a “party” in the dungeon in order to rejoin it.
It is worth noting, if you had progressed through at least 50% of the dungeon, you may get some experience reimbursed to you (but it will be considerably less than if you actually finished the dungeon).
Please note – we are working with our Game Engine Team to try to resolve this issue, but it wasn’t something we could achieve for launch and wasn’t a big enough issue to delay the whole launch or indeed withhold the ability to solo a dungeon.
Edit 08 August: Jagex has now made it so you can log out for 10 minutes and then come back unless your computer is shut down in that time. This is definitely an improvement and heading in the right direction but I hope the time amount gets extended if possible.