Everybody thinks Ranarrs are going to continue crashing because of the new cave which spawns them that you only need 10 Dungeoneering to enter.  I beg to differ.

In this cave, Ranarrs spawn once every 100 seconds. This means 36 can be gathered on each world per hour hour. If people can get 8k each for them then (36*8k) that’s 288k per hour. They can also pick up Irit herbs which would add about 100k and make it 388k per hour.  But that’s only if there is no competition.  If there is, that profit could easily be halved or worse.

Only the noobiest noob would sit around for an hour picking up spawns for (a questionable) 388k gp and no exp. Especially when there are so many other more profitable, less tedious and exp-gaining ways to make money. If the prices did drop alot they wouldn’t stay down for long because then it would be even less worth it to pick up spawns i.e. it might only be 250k per hour then.

The reason Ranarr herbs are dropping now is artificial.  Everybody is dumping because  people don’t understand that it’s so not worth it to gather ranarrs and irits and that nobody is going to bother.  As soon as people realize the truth they’re gonna stop dumping and start buying at max (because the price will have dropped and you’ll be able to get for really cheap.) and the price will go back to normal. 

EDIT: I just found out that there are Chaos Druids in the lvl 10 cave,
too.  This may provide people a greater incentive to camp there because they can kill druids for their herb drops and pick up the ranarrs at the same time.  This means ranarrs might be going down afterall – though not for sure.

If, as they always do when there’s a PvP update or more people playing for whatever  reason, the prices of Ranarrs go up a bunch, it will make gathering this way somewhat  profitable so people will start gathering again and the prices of Ranarrs will go back to  their average price.  So what this cave really does is keeps the price Ranarr Herbs and  prayer pots from getting too high.

It’s not only the price of ranarrs and prayer pots that Jagex wants to keep low, though,  they also want to decrease the price of leveling smithing and prayer. This is, of course,  what I call “Jagex’s Great conspiracy”. 

Prayer: Frost Dragons drop bones that give 2.5x as much exp as dragon bones but aren’t that much harder to kill than normal dragons.  Everybody’s going to be killing them to get 20k for the bones and so there will be a lot of supply and price will go down along with prices of other bones and the price of leveling prayer.

Smithing: There are 3 runite ores in one of the caves. This will make it much easier to obtain ores and thus increase their supply, effectively lowering the price it costs to smith rune stuff.  Also, in one of the Dungeoneering caves there are steel + iron dragons and and anvil all together. This means people can kill the metal dragons and then make iron/steel platebodies to get free smithing exp.  Plus (one of the most shocking things) one of the resource dungeons holds 6 mithril 3 silver and 13 coal rocks that are right next to a bank and, what’s more, F2P players can access them!  This will definitely make the prices of coal and mithril fall, along with the prices of all bars.

More about the whole conspiracy thing:  I think it is a conspiracy because this isn’t the first time they’ve done stuff to cheapen or “noob down” skills. Take double exp weekend when people could get 99 summoning for half the money and time or effigies which make lvling slayer a lot faster because they’re dropped all the time and give a ton of exp. I’m sure there are more out there that I’m not aware of. I think they’re doing this to cater to the desires of all the 12 year olds (who make up the majority of their members) out there who all want an easier game.

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